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Turn Your Head And Listen: 360° Audio Between Old Utopias And Market Strategies

Author (s)

Raffaele Pavoni

Affiliation

University of Florence, Italy

Publication date

2021

Abstract

Many scientific publications directly concern VR, often conceived as a battlefield for rethinking our rela-tionship with the moving image, and our frameworks on topics such as the cinematographic language orthe spectator perception. And yet, although for some time film studies have re-evaluated the role of soundin cinematic production and spectatorship, in the field of VR the theoretical reflection on concepts suchas stereoscopic audio and binaural recording has remained confined to the technological-engineering as-pect. This essay aims to explore the most common audio techniques and their real impact in terms of con-sumption and affordances, on the basis of some software studies and sound studies reflections and within amedia-archaeological perspective. The results of these innovations go beyond the technological features,suggesting a further rethinking of the cinematographic form and calling into question, even from an audio-only perspective, the issue of audience perception and interaction. The case studies taken into accountmight be an impulse, heuristically, for new studies on these topics.

Full paper

https://cinergie.unibo.it/article/view/12164/13035

Keywords

spatial audio, virtual reality, binaural audio, sound studies, software